CHAOS GROUP

 VRAY

WORKSHOP

30 HOURS WORKSHOP

GROUPS & PRIVATE AVAILABLE

Getting Ready to Render with V-Ray

- V-Ray workflow options and recommendations

- The V-Ray toolbar

- New UI elements and Quick Settings

- The revamped frame buffer with advanced color controls

-The V-Ray Render Output options

- Image sampling explained

- Understanding subdivs

- Overview of color mapping

- What the color mapping modes do

Key Lighting Tools

- Using 3ds Max light types with V-Ray
- Working with the V-Ray light
- Adding a spherical fill light
- The V-Ray Sun and Sky system
- Controlling global exposure
- Enabling the Environment skylight
- Working with the V-Ray dome light
- Creating a mesh light

Global Illumination

- Global Illumination explained
- Understanding primary and secondary bounces
- How irradiance mapping works
- Using irradiance mapping: Part 1
- Using irradiance mapping: Part 2
- How light cache works
- Using light cache
- Understanding brute force GI
- Using brute force GI

 

V-Ray Materials and Maps

- Introduction to V-Ray specific materials
- Creating diffuse color
- Making a clear glass material
- Making colored and frosted glass
- Making reflective materials
- Blurring our reflections
- Creating a translucency effect
- Using VRmats

Quality Control with Image Sampling

- Using the fixed-rate engine

- How to use the adaptive engine
- Working with the adaptive subdivision engine
- Progressive sampler
- Fixing super bright sampling problems
- Using universal settings

Working with Cameras 

- The V-Ray Physical Camera
- Physical Camera controls
- Depth of field

- V-Ray 3 & the 3ds Max

- Physical Camera

- Adding a Physical Camera to the scene

- Overview of the Physical

- Camera controls

- A primer on exposure values (EVs)

- Automated Exposure Control

- Controlling exposure manually

- Correcting a skewed perspective

- Creating depth of field

- Adding Motion Blur effects

The V-Ray FX Tools

- Caustic effect setup

- Generating the caustic effect

- Using VRayFur

- Proxies

- The VRayClipper

- Depth of field: Using a perspective viewport

- Using Render Mask

NOW AVAILABLE IN QATAR

FOR MORE INFO CONTACT US