CHAOS GROUP

 VRAY

WORKSHOP

30 HOURS WORKSHOP

GROUPS & PRIVATE AVAILABLE

Getting Ready to Render with V-Ray

- V-Ray workflow options and recommendations

- The V-Ray toolbar

- New UI elements and Quick Settings

- The revamped frame buffer with advanced color controls

-The V-Ray Render Output options

- Image sampling explained

- Understanding subdivs

- Overview of color mapping

- What the color mapping modes do

Key Lighting Tools

- Using 3ds Max light types with V-Ray
- Working with the V-Ray light
- Adding a spherical fill light
- The V-Ray Sun and Sky system
- Controlling global exposure
- Enabling the Environment skylight
- Working with the V-Ray dome light
- Creating a mesh light

Global Illumination

- Global Illumination explained
- Understanding primary and secondary bounces
- How irradiance mapping works
- Using irradiance mapping: Part 1
- Using irradiance mapping: Part 2
- How light cache works
- Using light cache
- Understanding brute force GI
- Using brute force GI

 

V-Ray Materials and Maps

- Introduction to V-Ray specific materials
- Creating diffuse color
- Making a clear glass material
- Making colored and frosted glass
- Making reflective materials
- Blurring our reflections
- Creating a translucency effect
- Using VRmats

Quality Control with Image Sampling

- Using the fixed-rate engine

- How to use the adaptive engine
- Working with the adaptive subdivision engine
- Progressive sampler
- Fixing super bright sampling problems
- Using universal settings

Working with Cameras 

- The V-Ray Physical Camera
- Physical Camera controls
- Depth of field

- V-Ray 3 & the 3ds Max

- Physical Camera

- Adding a Physical Camera to the scene

- Overview of the Physical

- Camera controls

- A primer on exposure values (EVs)

- Automated Exposure Control

- Controlling exposure manually

- Correcting a skewed perspective

- Creating depth of field

- Adding Motion Blur effects

The V-Ray FX Tools

- Caustic effect setup

- Generating the caustic effect

- Using VRayFur

- Proxies

- The VRayClipper

- Depth of field: Using a perspective viewport

- Using Render Mask

NOW AVAILABLE IN QATAR

FOR MORE INFO CONTACT US

© 2016 by ULTA DESIGNS.

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DUBAI

CANADA

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ONTARIO

P.O. Box L4W4J5

CHINA

248 HUQINGPING

SHANGHAI

P.O. Box 201105

AUSTRALIA

110 DENISON ST.

HILLSDALE

P.O. Box 2063

UNITED KINGDOM

OLD BATH RD.

BERKSHIRE

P.O. Box SL30NS

QATAR

AIRPORT ST.

DOHA

P.O. Box 55739

+974 30 77 00 79

CONTACT US:

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