
CHAOS GROUP
VRAY
WORKSHOP
30 HOURS WORKSHOP
GROUPS & PRIVATE AVAILABLE
Getting Ready to Render with V-Ray
- V-Ray workflow options and recommendations
- New UI elements and Quick Settings
- The revamped frame buffer with advanced color controls
-The V-Ray Render Output options
- What the color mapping modes do
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Key Lighting Tools
- Using 3ds Max light types with V-Ray
- Working with the V-Ray light
- Adding a spherical fill light
- The V-Ray Sun and Sky system
- Controlling global exposure
- Enabling the Environment skylight
- Working with the V-Ray dome light
- Creating a mesh light
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Global Illumination
- Global Illumination explained
- Understanding primary and secondary bounces
- How irradiance mapping works
- Using irradiance mapping: Part 1
- Using irradiance mapping: Part 2
- How light cache works
- Using light cache
- Understanding brute force GI
- Using brute force GI
V-Ray Materials and Maps
- Introduction to V-Ray specific materials
- Creating diffuse color
- Making a clear glass material
- Making colored and frosted glass
- Making reflective materials
- Blurring our reflections
- Creating a translucency effect
- Using VRmats
Quality Control with Image Sampling
- Using the fixed-rate engine
- How to use the adaptive engine
- Working with the adaptive subdivision engine
- Progressive sampler
- Fixing super bright sampling problems
- Using universal settings
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Working with Cameras
- The V-Ray Physical Camera
- Physical Camera controls
- Depth of field
- V-Ray 3 & the 3ds Max
- Physical Camera
- Adding a Physical Camera to the scene
- Overview of the Physical
- Camera controls
- A primer on exposure values (EVs)
- Automated Exposure Control
- Controlling exposure manually
- Correcting a skewed perspective
- Creating depth of field
- Adding Motion Blur effects
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The V-Ray FX Tools
- Caustic effect setup
- Generating the caustic effect
- Using VRayFur
- Proxies
- The VRayClipper
- Depth of field: Using a perspective viewport
- Using Render Mask
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NOW AVAILABLE IN QATAR
FOR MORE INFO CONTACT US