AUTODESK

3DSMAX WORKSHOP

40 HOURS WORKSHOP

GROUPS & PRIVATE AVAILABLE

Overview of 3ds Max 

- 3dsMax interface

- Navigation techniques and tools 

- Using Viewports and view settings

- Cameras, Three button Mouse 

- Manipulation of objects using Transform tools

- Primitives modelling

- Using Modifier stack

- Modifiers like Bend, twist, taper, Noise

 

Primitives and modelling

- Making a Basic room using primitives

- Using 2D Shapes

- Converting 2D shapes to 2D models using Extrude and Bevel

- Lofting techniques

- Sub object modelling

- Using Box modelling technique

 

Polygon Modelling and Product Models

- Understanding proper modelling methods

- Using Vertices, Faces and Edges

- Adding edge loops 

- Creating realistic solid models

 

Compound shapes

- Using Compound Objects

- Boolean and Scatter

- Creating a 3D Model using image planes

- Practical session on creating the Model

 

Working with texture mapping

- Understanding texturing in 3dsMax

- Using Material Editor

- Shaders like Blinn, Phong and Anisoptropy

- Basic Lighting in 3dsMax

- Using Point lights, Direct lights and Spotlights

- Rendering using Scanline renderer

- Raytracing, Shadows and reflections

Intermediate texture mapping options

- Basic UV unwrapping

- UV editor

- 2D Textures

- Using Bitmaps as textures

- Using Photoshop to create textures

- 3D textures

- Texturing the Product Model made by each participant

Basic Deformer Rigs and Animation

- Creating a simple Rig

- Using Hierarchy

- Linking and Unlinking objects

- Creating a simple Ball rig

 

Using Textures

- Applying Textures

- Texture mapping 

- Projecting textures on surfaces

- Applying multiple materials

- UV mapping

- The UV Texture Editor

 

Animating in 3ds Max 

- Understanding Animation 

- Timeline and animation setup

- Principles of animation

- A Basic Introduction 

- Creating Keyframes and inbetweens

- Graph Editor

- Bouncing Ball exercise

 

Lighting and rendering

- Setting up the scene for Product presentation

- Camera Setup and animation

- 3 Point lighting setup. 

- Using mental ray rendering

- Mental ray render setup 

- Mental Ray Materials

- Global Illumination

- Final gather

 

Rendering and output

- Rendering in Layers 

- Ambient occlusion rendering

- Compositing in Photoshop

- Presenting the final 3D Animation

NOW AVAILABLE IN QATAR

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