
AUTODESK
3DSMAX WORKSHOP
40 HOURS WORKSHOP
GROUPS & PRIVATE AVAILABLE
Overview of 3ds Max
- 3dsMax interface
- Navigation techniques and tools
- Using Viewports and view settings
- Cameras, Three button Mouse
- Manipulation of objects using Transform tools
- Primitives modelling
- Using Modifier stack
- Modifiers like Bend, twist, taper, Noise
Primitives and modelling
- Making a Basic room using primitives
- Using 2D Shapes
- Converting 2D shapes to 2D models using Extrude and Bevel
- Lofting techniques
- Sub object modelling
- Using Box modelling technique
Polygon Modelling and Product Models
- Understanding proper modelling methods
- Using Vertices, Faces and Edges
- Adding edge loops
- Creating realistic solid models
Compound shapes
- Using Compound Objects
- Boolean and Scatter
- Creating a 3D Model using image planes
- Practical session on creating the Model
Working with texture mapping
- Understanding texturing in 3dsMax
- Using Material Editor
- Shaders like Blinn, Phong and Anisoptropy
- Basic Lighting in 3dsMax
- Using Point lights, Direct lights and Spotlights
- Rendering using Scanline renderer
- Raytracing, Shadows and reflections
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Intermediate texture mapping options
- Basic UV unwrapping
- UV editor
- 2D Textures
- Using Bitmaps as textures
- Using Photoshop to create textures
- 3D textures
- Texturing the Product Model made by each participant
Basic Deformer Rigs and Animation
- Creating a simple Rig
- Using Hierarchy
- Linking and Unlinking objects
- Creating a simple Ball rig
Using Textures
- Applying Textures
- Texture mapping
- Projecting textures on surfaces
- Applying multiple materials
- UV mapping
- The UV Texture Editor
Animating in 3ds Max
- Understanding Animation
- Timeline and animation setup
- Principles of animation
- A Basic Introduction
- Creating Keyframes and inbetweens
- Graph Editor
- Bouncing Ball exercise
Lighting and rendering
- Setting up the scene for Product presentation
- Camera Setup and animation
- 3 Point lighting setup.
- Using mental ray rendering
- Mental ray render setup
- Mental Ray Materials
- Global Illumination
- Final gather
Rendering and output
- Rendering in Layers
- Ambient occlusion rendering
- Compositing in Photoshop
- Presenting the final 3D Animation
NOW AVAILABLE IN QATAR
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